ksp high altitude plane
Using indicator constraint with two variables, Is there a solution to add special characters from software and how to do it. I also had problems with a high altitude plane until I decided to follow the K.I.S.S. - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. What are the minimum altitudes for each warp level? You can halve the drag by climbing a bit less than 3500m. Its an approximation missing someelements. AoA built into the wing relative to the plane body is called the angle of incidence, just to help clear up. Is there a single-word adjective for "having exceptionally strong moral principles"? KSP Delta-V Calculator - KSP HOW TO CALCULATE DELTA-V Thats my problem right now. Air Intake: Air Intake shows the amount of force your engine uses to suck air into the turbine. Cookie Notice A jet engine from KSP 0.18 A jet engine is an air-breathing engine which uses onboard liquid fuel and combusts it with the oxygen drawn from the atmosphere. A full suite of flaps on the trailing edges of the main wings give it exceptional low-speed lift, and small hydroplane steps mounted on each side of the fuselage bottom help lift it out of the water (lowering water drag) during takeoff runs. Or is it the same for all celestial bodies? Make sure you've angled your wings up slightly so that you provide enough lift for a 0 angle of attack at top speed. I am currently designing a mission that will involve several very long distance plane flights. 1 1: The basics 2 2: Setting it up 3 3: First flight 4 4: Finishing touches 1: The basics First of all, you're going to need an airplane. So, to correct " is below crosshairs", what you need to do is to add a little AoA to the wings. Most efficient cruise altitude for jet planes? : r/KerbalSpaceProgram It'll probably be more efficient with more intakes, but I wouldn't increase the number of engines. Does a plane consume more fuel if it flies at higher altitudes? Your decreased flight time means you probably won't make it to your location. Arqade is a question and answer site for passionate videogamers on all platforms. The ideal case for optimally efficient flight (which is what you want if you're trying to maximize cruise altitude) is when your wings are mounted to the body, pitched up just enough that when cruising in level flight, the body of the aircraft is pointing perfectly . But you'll need to unlock: High Altitude Flight Which cost 300 science. Is it suspicious or odd to stand by the gate of a GA airport watching the planes? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. ksp high altitude planebad bunny tour 2022 tickets ksp high altitude plane. 600+ m/s) and low altitudes (e.g. The stratospheric region, where temperature rises as altitude increases, spans the region between the altitudes of 10 km and 22 km. The high performance engine for me performs pretty good till about 15000 meter. Build a plane or rocket for Kerbal high altitudes, We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. Remember that you need to have intakes somewhere in line with the engine to function at that altitude. How to know if you've nailed it perfectly: when you're cruising in level flight, you want the marker to be precisely centered in your navball cross-hairs. Knowing how to design these types of planes make jumping in to SSTO design very easy as there are only a few minor changes that need to be made.Music Credits:1st Song: \"Elephants\" - YouTube Audio Library2nd Song: \"Hot Heat\" - YouTube Audio Library3rd Song: \"Echoes\" - Kasbo - https://soundcloud.com/k-sboWhat game is this? Note: Your post will require moderator approval before it will be visible. Display as a link instead, Due to the lower air pressure at higher altitudes its thrust output decreases accordingly. The idea is to slow the plane to a stall above your landing spot the pop the parachute. Your engine burns the same amount of jetfuel per second regardless of how high or fast you are! high-2 A Screenshot of Kerbal Space Program 2022 Take-Two Interactive Software, Inc. ksp high altitude plane - digitalidentityorganization.com When you are surrounded by plenty of air there will of course be no need to suck in air artificially but the higher you get the less dense the air around you becomes and in order to make sure that your engines have enough oxygen to burn the fuel it needs to suck air in forcefully. 1.) However, I've failed to build a vehicle to achieve this (without a hundred retries). Minimising the environmental effects of my dyson brain, Theoretically Correct vs Practical Notation. KSP Career: Episode 13 - High Altitude Surveys Mike Aben 28.5K subscribers Subscribe 7.7K views 7 years ago Day 114: A busy day at the KSC with three missions, the highlights being the launch. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. This page was last edited on 22 December 2019, at 20:54. This means that the only thing that decides wheter your engines run efficient is determined by how much thrust they produce (opt. It's Kerbal Space Program v.22! You will find that when you're flying around, will always be slightly below the crosshairs on the navball. Contents 1 Usage 2 Construction 3 Categories 3.1 Airplane 3.2 Seaplane 3.3 Spaceplane 3.4 VTOL 3.5 Glider 3.6 Mothership 4 Operation 4.1 Flight records 5 Notes Usage As high and fast as you can go without engine flameout: preferably ~2000 m/s at 25-30 km (and yes, that's almost orbital velocity). 2.) How can I make money in the new career mode? Most SSTO space planes would be able to accomplish this easily. Sustained flight at over 20km requires at a minimum the Panther in Afterburning mode. Third, which I haven't given a good try, would be a carefully-timed deorbit maneuver so you come down through your desired location as you fall from space. Your airspeed is mostly limited by terminal velocity; you can go much faster if you climb a little higher. Jets drop thrust at higher altitude and speed, but also drop . Kerbal Space Program - Wikipedia Either finish the low-altitudes and then spend all your fuel on the high-altitude boost, or do the boost first and save a little fuel or try to hit the rest through unpowered gliding. Create an account to follow your favorite communities and start taking part in conversations. If it's below the cross-hairs, you need a little more AoA. It's also worth noting that this engine has the widest thrust vectoring range of all of the jet engines, with a full 10-degree range in all directions. AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. Just sounds like the engines can't get enough air, in KSP high speed also generates air intake so I'm guessing what is happening is that you have the initial speed to get to altitude but the lack of air at altitude is starving the engine resulting in lower speed which further reduces air intake and it cascades until either the engine shuts down or you return to denser atmosphere at a lower altitude. You can go above 20km with the J-404 Panther. Here's my example of dealing with the situation. When I say ", You know you've nailed it correctly if, when you're in level flight, your. She has a horrible turn rate and oscillates a couple of thousand meters at cruise, but it's flyable. Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. 2022 Take-Two Interactive Software, Inc. The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2. To get there, you're going to want to climb at the fastest rate you can manage to 18-20 km, at which point you should mostly level off and start accelerating horizontally. It has two modes: The first, Dry mode, is similar to that of the J-33 "Wheesley" Basic Jet Engine, with a bit more thrust. One problem is i'm running stock on career mode and only have 30 part to spare, so large planes are out of the question. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.. Visit Stack Exchange Additionally please know that .16 will feature new code that will change the way space planes work in every aspect. How to tell which packages are held back due to phased updates. Landing On Laythe Moon Of Jool Kerbal Space Program Youtube with a thrust vectoring range of only 3 degrees. I'm going to try adding a small solid fuel rocket engine toned down to get the initial height then dump it, as well as check into that high end gear mentioned. These are the building blocks of solid spaceplane design!Subscribe! There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft. Unfortunately I won't be able to test it today, but @SaintWacko's proposal sounds promising. It flames out at 25,000. Ep. KSP also tends to have very harsh induced drag if angle of attack gets too high. For more information, please see our Note: Your post will require moderator approval before it will be visible. Pretty often, the tail "wiggled" and/or the plane became totally unstable when I fired the rocket boosters. The sweet spot for the upper atmo engines, I find, is between 10k and 12k. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. I looked into the .cfg files and there are no special properties allocated to them. Or you need to put a little bit of angle of incidence in your wings, which will reduce drag since you don't have to pitch the entire plane up, but will be stuck at a fixed angle meaning you'll have to pitch up or down anyway during certain phases of the flight that the plane isn't optimised for. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. Of course, this thing has very limited range, speed and acceleration because of the extra weight. What are the altitudes for the various altitude record contracts? How do I align things in the following tabular environment? It will be expensive and time consuming. I'm in career mode (have the turbofan engine) and trying to get some science readings for a mission at a high altitude. What's the difference between a power rail and a signal line? Maneuver node plans don't take drag into account, so you'll have to overshoot quite a bit to compensate. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Double your speed, you need twice as much fuel. Any advices for building a vehicle for this task? Check out the website and try the game out for yourself :Dhttps://kerbalspaceprogram.com/ The more successful the flights, the more successful the space program is. How to make a loop for linear actuator in Kerbal Space Program, Breaking Ground. You can post now and register later. even stranger is that the surface is textured. It is usually best for initial designs to be based on logic and real-world physics and then be prepared to experiment with non-logical alternatives for optimisation. Beginner's Guide: Tips and Basics - Kerbal Space Program 2 Wiki Guide - IGN Did any DOS compatibility layers exist for any UNIX-like systems before DOS started to become outmoded? Dedicated to the growth and advancement of amateur rocket scientists! In the main KSP settings menu you should set the default throttle to 1.0 (technically the above mechjeb setting winds up restoring the default throttle, so it needs to be 1.0) In the attitude adjustment menu make sure you are using the "better controller" Whack the 45 degree phase margin button Whack the restore all other defaults button Been a while since I've flown stock*, but I've heard that, for maximum efficiency, you want one turbojet for every 7.5 tons, and about four ram intakes for each turbojet. Content titles and body; Content titles only The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. If you upgrade to the panther (or get one on a contract) that engine can get you much higher. Rationale: If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any AoA at all on the wings. The J-404 "Panther" Afterburning Turbofan is a jet engine added in version 1.0.5. I find that a conservative amount is 2 RAM intakes and 2-4 radial intakes per turbojet. 1Altitude requirement 2Orbit 3Speed, range, and altitude 4Flight duration 5Flight profiles 5.1Ballistic missiles 5.2Tourist flights 5.3Scientific experiments 5.4Sub-orbital transportation 6Notable uncrewed sub-orbital spaceflights 7Crewed sub-orbital spaceflights 8Future of crewed sub-orbital spaceflight 9See also 10References I'd almost expect it to work better in stock since infini-gliders can be done. Control Sensativty for Planes - KSP2 Suggestions and Development Grichman's answer got me in the right direction. That would argue for going as high as possible, as slow as possible, but apart from drag you also have to fight gravity. Under some circumstances, you may want to reduce the engine gimbal range or disable it altogether, particularly when flying at high speeds (e.g. Best altitude to fly a plane? - Kerbal Space Program - GameFAQs Press question mark to learn the rest of the keyboard shortcuts. [Solved] 30 20 /
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